After the 3D pong room game was working, I put it by the wayside to work on more important endeavors (such as getting my education finished). Since then, I’ve worked a lot with Unity3d, both for Zombie Plague and RESTINCT. But school is pretty much done and I’ve decided to pick DirectX10 again. It’s like riding a bike. Everything slowly returns to familiarity over a brief re-introduction.
So instead of just polishing 3D pong room, I’ve decided that I’m going to turn it into an engine more or less.
It’s not going to be all that fancy. Probably closer to how XNA’s doing it. I’m going to start slowly re-tooling pong, boiling away the DirectX. Then, I will probably end up with an Abstract Language, to which I can port over to OpenGL. I’m rather excited about it.
I’ll put more updates on this later. Until then, I’ve still got plenty to do on RESTINCT, as well as another final. =D