So, I’ve never been able to implement specular highlighting. Today, I was finally able to implement it. I’m officially further than I was a year ago! :S
Either way, I’m pretty happy about it. Ambient Light was also implemented. Graphically so far, it’s a shiny rotating cube with some texture. Not a whole lot. But it’s one small step, no?
Mathematically, I’m in quaternions which are something I’m familiar with. I didn’t finish the chapter, which is pretty disappointing, but I’m working 3 part times and going to school. Give me a break.
Either way, I need to do a bit more research since I’m still having trouble grasping them. More on that tomorrow.