So I’m behind.
It sucks because it’s only day three and I’m a full implementation behind and that’s not boding well for stress levels. (Oh finals..) Good news is the weekend is pretty free, so I’m going to implement the most important things by then.
Anyways, I did fix a specular bug and I implemented a bitmap class, as well as some orthographic projection. While I do have a “GUI” graphic appearing on screen, It’s implementation will be different as intended.
Eventually (probably next week) I’m going to start changing the base files into something a bit more abstract and take all the logic out and put it into a Pong Class. I can easily pass the Graphics Object & the Input Object, which is a much better system than the inverted system I had last time. Bottom up is a lot easier to work with.