I had to work on RESTINCT alot this weekend, but I was able to dedicate some to the 30 day challenge. I’m still quite behind though.
I was able to implement a text system that allows you to set the placement, color, and value of a sentence. Another thing that I implemented was an Input System that gives you the KeyDown & Mouse (movement & position) values. Finally, I was able to implement sound finally!
The one thing that I didn’t learn how to do was sound. The tutorial that I browsed assumed that you knew DirectSound. That being said, it didn’t seem to hard to manipulate. I’m just very ignorant on file type verification. I wouldn’t know the first thing about implementing an MP3 System.
One issue that’s coming up is that I want to be able to use this for an implementation of a game. However, most implementations of the things I’m learning online are mostly set up for education purposes. This means that I’m coming up with the architecture.
This is fine, but I don’t have any background, so I’m pulling it out of my butt for what I think will work. Hopefully, putting Input, Graphics, & Sound into a master class, then having the master class be passed into your logic class for use elsewhere isn’t Taboo.
One last thing I’d like to mention. I’m considering creating a tutorial series for some of the work I’m doing on RESTINCT. Everything I’ve seen online about persistent objects & inventory systems are lacking. I think I might be able to contribute to the community for the next guy, so if I do, I’ll write about it here.
Good night.
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