I know I seem like a quitter for this, but I am ending the 30 day challenge. Here’s why.
I was getting into the tutorial series when it finally dawned on me that it wasn’t built for engine development. Not that I was just copying it line for line, but I wasn’t putting forward my best object oriented approach. So I re-wrote a lot of it several times. Once, I used a singleton that would contain all the main engine classes I wanted. However, I later read the limitations of the singleton when it comes to multi-threading.
I did this several times, not putting forward my best code. And that’s what it’s all about right? Quality code?
I decided that I’m instead going to hit the books. I’m going to do my XNA project first, then read the following books:
I’m not particularly looking forward to the sheer amount of verbiage I am about to consume since it has to be done in a short amount of time. I need to read a lot & I need it to stick.
Anyways, I’m not quitting. I’m just holding off for now.
Side Note: I’m going to be attending the IGDA Austin picnic Saturday. I hope it’s amazing.