End of 30 Day Challenge [for now]

End of 30 Day Challenge [for now]

I know I seem like a quitter for this, but I am ending the 30 day challenge. Here’s why.

I was getting into the tutorial series when it finally dawned on me that it wasn’t built for engine development. Not that I was just copying it line for line, but I wasn’t putting forward my best object oriented approach. So I re-wrote a lot of it several times. Once, I used a singleton that would contain all the main engine classes I wanted. However, I later read the limitations of the singleton when it comes to multi-threading.

I did this several times, not putting forward my best code. And that’s what it’s all about right? Quality code?

I decided that I’m instead going to hit the books. I’m going to do my XNA project first, then read the following books:

  1. Effective C++
  2. C++ for Game Programmers
  3. Advanced 3D Game Programming with DirectX 10.0
  4. 3D Game Engine Design, Second Edition

I’m not particularly looking forward to the sheer amount of verbiage I am about to consume since it has to be done in a short amount of time. I need to read a lot & I need it to stick.

Anyways, I’m not quitting. I’m just holding off for now.

Side Note: I’m going to be attending the IGDA Austin picnic Saturday. I hope it’s amazing.

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