Portfolio

GGJ12: Reprise (Unity3d)

Posted by on Feb 2nd, 2012 in Portfolio | 0 comments

GGJ12: Reprise (Unity3d)

2012′s Global Game Jam theme was a picture of “Ouroboros”. I was able to attend the Dallas, TX jam where I joined a team to create “Reprise”. Our team decided to share art assets and build 2 different versions of the game. One sub-team would use a proprietary engine to build the game, while my team would use Unity3d. Most of our graphics and framework was done before Sunday. However, due to timing problems brought on by our version control, we would not be able to implement our full vision of the game.

Reprise is a game where you move through time and space, collecting shapes that differ from your current form to grow. If you are circle shaped, you collect triangles and squares. However, there are past versions of yourself running through the course. Colliding with your past will cause you to rip a whole in time and space, causing you to shrink. Shrink too small & you will lose. Grow big enough and you will win!

Here are some links to the game:

Play Web Version (requires 3.5)  - Download Windows VersionDownload Mac Version - GGJ Link

Here are some screenshots:

  

 

RESTINCT

Posted by on Jan 1st, 2012 in Portfolio | 0 comments

RESTINCT

RESTINCT is a game that I’ve proudly been a part of since the end of 2009. I’ve worked remotely with a team located in Chicago. So far, the game has been featured in Columbia College’s Profile magazine and we have also held a “Case Studies Exhibition” at Columbia College in Chicago. I’ve been the lead programmer on the project and we’ve been using Unity3d to build the game.

Here is some gameplay footage from 3 of the minigames that was played in our case studies project:

Footage from Adam’s Mini Game

Footage from Mary’s Mini Game

Footage from Solomon’s Mini Game

Here is footage from the ”Case Studies Exhibition” at Columbia College in Chicago.

Footage from Case Studies

The game will eventually be completed early this year and will hopefully be available for sale on PC, Xbox360, and mobile devices.

3D Pong Room

Posted by on Jan 1st, 2011 in Portfolio | 0 comments

3D Pong Room

3d Pong Room features 3d environments to play pong in.  It utilizes Normal Mapping, dynamic lighting, basic artificial intelligence, and post processing such as motion blur.  It was programmed from the ground up using nothing but DirectX 10, C++, & HLSL.

All textures were used with the free license from cgtextures.com.

Click here to download the game (~11.5MB).
Click here to download the game resources (~4.8MB).
Click here to download the gameplay

Here is some video footage taken with Fraps:
3D pong room gameplay

In Game Screenshots: